Can I ask you a question? (meme-ish)
May. 1st, 2017 11:47 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
At my work conference this past week the conversation turned to getting information about... well, everything. I reeled off some of the list of things I know I can ask my friends about - cooking and enterprise software and cosmology and game design and gardening and preservation and economic theory and lots more I'm forgetting off the top of my head. My coworkers were suitably impressed but I don't consider myself to have all that diverse of a social circle.
For myself, I'm always pleased to (and spend time on Quora to) answer questions about intellectual property as well as design and user experience. I do UX for a living, and have for many years; I also used to blog on IP (mostly copyright) and consider myself a knowledgeable amateur. But I bet there's a lot you folk know that I don't know about.
So, dear readers, what are you happy to answer questions about?
Feel free to leave a comment here, or post an entry in your own journal talking about what you like to discuss and how you came to have this knowledge. I am ever curious.
For myself, I'm always pleased to (and spend time on Quora to) answer questions about intellectual property as well as design and user experience. I do UX for a living, and have for many years; I also used to blog on IP (mostly copyright) and consider myself a knowledgeable amateur. But I bet there's a lot you folk know that I don't know about.
So, dear readers, what are you happy to answer questions about?
Feel free to leave a comment here, or post an entry in your own journal talking about what you like to discuss and how you came to have this knowledge. I am ever curious.
no subject
Date: 2017-05-01 05:40 pm (UTC)-- The SCA (its history, culture, etc)
-- Programming and Software Architecture in general, and the Scala / Akka / Play / Scala.js stack in particular at the moment
-- History of Games and Dance (pre-1700), and to a lesser degree Cooking
-- Certain forms of LARP (particularly what I still think of as "Interactive Literature": simulated-combat, writing-intensive, limited-time-period games)
-- Online Collaboration, both the technologies and the social realities
Pretty much all of which I've come by through simple experience -- I've been doing all of the above more or less heavily for 30+ years now...